NEUROSURGERY Report

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Posts Tagged ‘Virtual reality

Virtual Reality and Robotics Supplement: Virtual Reality in Neurosurgical Training

Screen Shot 2013-01-18 at 1.19.53 PMRecent studies have shown that mental script-based rehearsal and simulation-based training improve the transfer of surgical skills in various medical disciplines. Despite significant advances in technology and intraoperative techniques over the last several decades, surgical skills training on neurosurgical operations still carries significant risk of serious morbidity or mortality. Potentially avoidable technical errors are well recognized as contributing to poor surgical outcome. Surgical education is undergoing overwhelming change, as a result of the reduction of work hours and current trends focusing on patient safety and linking reimbursement with clinical outcomes. Thus, there is a need for adjunctive means for neurosurgical training, which is a recent advancement in simulation technology. ImmersiveTouch is an augmented reality system that integrates a haptic device and a high-resolution stereoscopic display. Read the rest of this entry »

Written by NEUROSURGERY® Editorial Office

January 18, 2013 at 2:00 PM

Virtual Reality and Robotics Supplement: Augmented Reality in Endovascular Neurosurgery

Simulation_and_Augmented_Reality_in_EndovascularEndovascular neurosurgery is a discipline strongly dependent on imaging. Therefore, technology that improves how much useful information we can garner from a single image has the potential to dramatically assist decision making during endovascular procedures. Furthermore, education in an image-enhanced environment, especially with the incorporation of simulation, can improve the safety of the procedures and give interventionalists and trainees the opportunity to study or perform simulated procedures before the intervention, much like what is practiced in the field of aviation. Here, we examine the use of simulators in the training of fighter pilots and discuss how similar benefits can compensate for current deficiencies in endovascular training. Read the rest of this entry »

Written by NEUROSURGERY® Editorial Office

January 17, 2013 at 2:00 PM

Virtual Reality and Robotics Supplement: Virtual Endoscopy in Neurosurgery

Virtual_Endoscopy_in_Neurosurgery___A_ReviewVirtual endoscopy is the computerized creation of images depicting the inside of patient anatomy reconstructed in a virtual reality environment. It permits interactive, noninvasive, 3-dimensional visual inspection of anatomical cavities or vessels. This can aid in diagnostics, potentially replacing an actual endoscopic procedure, and help in the preparation of a surgical intervention by bridging the gap between plain 2-dimensional radiologic images and the 3-dimensional depiction of anatomy during actual endoscopy. If not only the endoscopic vision but also endoscopic handling, including realistic haptic feedback, is simulated, virtual endoscopy can be an effective training tool for novice surgeons. In neurosurgery, the main fields of the application of virtual endoscopy are third ventriculostomy, endonasal surgery, and the evaluation of pathologies in cerebral blood vessels. Progress in this very active field of research is achieved through cooperation between the technical and the medical communities. Read the rest of this entry »

Written by NEUROSURGERY® Editorial Office

January 16, 2013 at 2:00 PM

Virtual Reality and Robotics Supplement: Spinal Fixation Simulation VR Haptics

Percutaneous_Spinal_Fixation_Simulation_WithBackground: In this study, we evaluated the use of a part-task simulator with 3-dimensional and haptic feedback as a training tool for percutaneous spinal needle placement.

Objective: To evaluate the learning effectiveness in terms of entry point/target point accuracy of percutaneous spinal needle placement on a high-performance augmented-reality and haptic technology workstation with the ability to control the duration of computer-simulated fluoroscopic exposure, thereby simulating an actual situation.

Methods: Sixty-three fellows and residents performed needle placement on the simulator. A virtual needle was percutaneously inserted into a virtual patient’s thoracic spine derived from an actual patient computed tomography data set.

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Written by NEUROSURGERY® Editorial Office

January 15, 2013 at 2:00 PM

Virtual Reality and Robotics Supplement: Stereoscopic Multimodal Navigation

Image_Guided_Neurosurgery_With_3_DimensionalBackground: In the past 2 decades, intraoperative navigation technology has changed preoperative and intraoperative strategies and methodology tremendously.

Objective: To report our first experiences with a stereoscopic navigation system based on multimodality-derived, patient-specific 3-dimensional (3-D) information displayed on a stereoscopic monitor and controlled by a virtual user interface.

Methods: For the planning of each case, a 3-D multimodality model was created on the Dextroscope. The 3-D model was transferred to a console in the operating room that was running Dextroscope-compatible software and included a stereoscopic LCD (liquid crystal display) monitor (DexVue). Surgery was carried out with a standard frameless navigation system (VectorVision, BrainLAB) that was linked to DexVue. Making use of the navigational space coordinates provided by the VectorVision system during surgery, we coregistered the patient’s 3-D model with the actual patient in the operating room. The 3-D model could then be displayed as seen along the axis of a handheld probe or the microscope view. The DexVue data were viewed with polarizing glasses and operated via a 3-D interface controlled by a cordless mouse containing inertial sensors. The navigational value of DexVue was evaluated postoperatively with a questionnaire. A total of 39 evaluations of 21 procedures were available.

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Written by NEUROSURGERY® Editorial Office

January 14, 2013 at 2:00 PM

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